3D art - top-down spiral render
Andy Wang
Andy Wang - 2D/3D Artist. Deliver High Quality 3D works.

Versatile 3D & Technical Artist with 5 years of comprehensive pipeline experience specializing in stylized 3D art workflows, PBR texturing, and translating digital concepts into reality. A holistic creator who bridges the gap between technical execution and visual excellence, bringing an additional 2 years of game key art experience to ensure a flawless vision from initial concept to final digital or physical compile.

5年全流程技术美术经验,擅长风格化 3D 与 PBR 材质,把脑洞里的数字概念变成现实。不仅能打磨游戏内低模优化,也能把它们做成适合高质量 3D 打印的实体潮玩。 在引擎端,能够完成稳定的骨骼绑定与动画并导入 Unity,还能编写实用的 C# 脚本来解决实际问题。另外,2年的游戏主视觉(Key Art)美术经验让我拥有更全面的视觉把控力,无论是最初的草图还是最终的数字/实体成品,都能保证极高的视觉审美。